Marv Wiersch

Marv Wiersch

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First Name * Marv
Last Name * Wiersch
Username * MarvWiersch
Country * USA
City Reno
Languages English


Current Position Artist;Designer;Modeller;Muralist
Areas of Expertise AdvertistingArchitectureEducational ServicesGames ComputerGames ConsoleGames MobileGraphic Design
Preferred Tools IllustrationModeling3ds maxAfter EffectsIllustratorLightWave 3DPhotoshopZBrush


My art career basically started with the Youth Art Works Program in 1997, where I helped at-risk youth paint large scale murals around the city of Reno. It was a great experience and I received two Senatorial Certificates for contributing to the community. It also encouraged me to continue my education by enrolling at The Art Institute of Phoenix.

In 1999, I left the Art Institute for an internship at International Game Technology in Reno, Nevada. Within the first five months there I was given my own game to create, and my second game four months later. I sketched the storyboards, modeled and animated eighty percent of all the in-game scenes and characters. I created concept designs, animation layout, and animatics for level play. I also did some outside photography for background compositions. Some of the games that I worked on were Terminator, Little Green Men and The Adams Family. I enjoyed working for IGT, but after a few years, I felt that I had to complete my degree in Animation, Art and Design back in Phoenix, Arizona.

When I went back to The Art Institute of Phoenix, I worked as a Lab Tech at the school. Working as a tech allowed me to keep myself immersed in school. I did a lot of your basic technical stuff like, installing software and hardware on Windows and Macintosh systems and helped students troubleshoot minor computer problems from video capturing to storage device information. I continued to work there up until my last quarter before graduation which I left to really put my nose to the grind stone. Upon graduation, I received an award by the instructors for "Best Portfolio" which doesn’t really mean anything but it was nice of my teachers any how. I worked as a freelance artist in Phoenix for about a year. I did some work there for couple of guys. I did some CG work for a commercial demonstrating new product called “The Heeler”, and some AE stuff too for another guy who burned me in the end. I think I learned more the first year out of school than I have ever since. Like how some times you can't rely on anyone else but yourself.

I was hired back on IGT as a 3D Artist II in February of 2004. Since then I've been able to work on and lead a multitude of games such as The Addams Family and Ebay. IGT has really allowed me to spread my wings in all areas of design ranging from GUI design, Concept Art, 3D art, and also as a team lead. I'm not under that title but I'm always being reminded of it. I'm in no hurry, but if they feel I'm ready they'll give me the position.

In all of this chaos, I like to try and make time to snowboard, wakeboard, and mountain bike around when ever I can. Periodically I'll still meet with Youth Art Works for consultations about the program and where it might be headed. I was offered a position on the board but refused because of time constraints. Come on I need a little bit of a life here...

-Marvin Wiersch